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Tuesday, November 21
From Salon: "It is clear that role-playing games appeal to people who are otherwise limited in their real lives -- where else in the world could a handicapped man get to live the life of a fleet-footed warrior, or a shy woman become a witty and desirable enchantress, or a minimum-wage grunt play the role of a wealthy king? You can be as good or as evil or as popular as you've always dreamed. It would seem to make sense that troubled or unhappy people would find the worlds of Everquest, Asheron's Call or Ultima Online [ or Clan Lord ] a welcome escape from the woes of everyday life; and, in turn, escape just a bit too much."
Thanks for the link, Shammy. '; } else { if(stristr($filename,"archive")) { $dir=$_SERVER['DOCUMENT_ROOT']; $template='_01_archive.html'; $tail=strlen($template); $thisArchive=$filename; //$files=scandir($dir); $dh = opendir($dir); while (false !== ($filename = readdir($dh))) { $files[] = $filename; } sort($files); $earlyarch=""; $laterarch=""; $prevarch=""; $next=0; foreach($files as $file) { if (substr($file,-$tail)==$template) { if ($next==1) { $laterarch=$file; $earlyarch=$prevarch; $next=0; } if ($file==$thisArchive) { $next=1; } else { $prevarch=$file; $earlyarch=$prevarch; } } } $link=''; $divider=''; if(file_exists($earlyarch)) { $link='< Earlier Archive'; $divider=" | "; } if(file_exists($laterarch)) { $link=$link.$divider.'Later Archive >'; } $link=$link.' '; } } echo($link); ?> |