Friday, November 3

If Raiine could have tied a rock to her e-mail responding to my comments about her site and thrown it through my window, she probably would have. She did, however, make some adjustments, including softening the background on her pages, and as a result, her site is much more readable. The editorial style will remain the same though, because, as she said to me "That's just who I am, and if you don't like it, go fuck yourself." Fair enough. Actually, she didn't say it quite like that, but that was kind of the jist of it, which I can respect. She did use the word "fuck" though. I think more than once, if I remember correctly. And there were no smileys after the fucks either. Not that I didn't deserve it. :oD

By the way, while I'm being contrite, I'll point people in the direction of the database of integer sequences. I mention this, because I used it recently to solve a puzzle that Alone asked me. It also could have been used to solve my subway sequence problem as well. So, Alone, I'm not really clever, I just know how to search (actually, I stumbled across the integer sequence database while trying to remember the details of the subway puzzle, so I didn't even have to search). I solved Sleipy's joke riddle with a quick search too (Used Hotbot with "bass solo next joke" and it's the second result). Mind you, the punch line wasn't exactly right, but I just edited the joke a bit, it's the same joke. Almost no trivia question or puzzle posted on a web site is safe from such an assault.

I got a request for an Alterniverse / Pneutopia FAQ. I really should have one, but how much can I say without giving away the store? In a nutshell, for those mildly curious, Alterniverse is my SAC and Pneutopia my WAG. (An old, tongue-in-cheek retort from a Clan Lord GM, was "start a company, write a game" which eventually got abbreviated.) Do not hold your breath for Pneutopia. The proof of concept demo is more design than code at this point. I do have about 200 pages of design and research material I've accumulated doing the project. And Alterniverse is taking a back seat to Nonvanilla.com for awhile, since Nonvanilla is going to make money much sooner, and it'll hopefully allow me to spend more time doing Alterniverse work. (No link to Nonvanilla, since there's no content there yet). Pneutopia is different from most MMORPGs in that
  1. It's not a simulation.

  2. It's non-linear (no constant training / experience treadmills)

  3. It's not biased in favor of people who clock a lot of hours playing

  4. It's designed from the ground up as a MMORPG, not a conversion of a single player game, scaled up (which CL, UO and all the others really are.)

  5. It's target audience is non-gamers. Gamers will enjoy it too, in spite of themselves. (Even though most balk at some premises, such as the non-linear progression)

Pneutopia is an attempt to design a game that acknowledges the unique aspects of the Internet as a medium first, in ways that provide a fun experience. It's not an attempt to graft a traditional game on to the Internet. I'd love to have it done sooner, rather then later, but resources are limited.



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