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Saturday, January 12
Captain has left the bridge
I haven't had much time to play Clan Lord lately. From what I hear, there's been a bit of a problem with the last update. Seems certain classes of monsters are sometimes orders of magnitude more difficult, to the point of making certain areas in the game impossible. Of course, players ask reasonable questions: Is this a bug? Is this part of a story? Is it a "rebalancing?" The official answer on the newsgroup is "We don't know." This is the kind of thing that doesn't inspire confidence in me. All that hoo-ha about how GMs all work together like pop stars making the recording of "We Are The World" doesn't seem to fit in light of these events. The good news is if it is a bug, instead of some really bad story idea, it will probably get resolved eventually. If it's a story line, we could be stuck with it for years. Mirror "quest," anyone? '; } else { if(stristr($filename,"archive")) { $dir=$_SERVER['DOCUMENT_ROOT']; $template='_01_archive.html'; $tail=strlen($template); $thisArchive=$filename; //$files=scandir($dir); $dh = opendir($dir); while (false !== ($filename = readdir($dh))) { $files[] = $filename; } sort($files); $earlyarch=""; $laterarch=""; $prevarch=""; $next=0; foreach($files as $file) { if (substr($file,-$tail)==$template) { if ($next==1) { $laterarch=$file; $earlyarch=$prevarch; $next=0; } if ($file==$thisArchive) { $next=1; } else { $prevarch=$file; $earlyarch=$prevarch; } } } $link=''; $divider=''; if(file_exists($earlyarch)) { $link='< Earlier Archive'; $divider=" | "; } if(file_exists($laterarch)) { $link=$link.$divider.'Later Archive >'; } $link=$link.' '; } } echo($link); ?> |