Thursday, November 7

Playing in the MUD

Just what is it about massively multiplayer online roleplaying games (or MMORPGs) like EverQuest, Ultima Online, Dark Ages of Camelot and others which makes them so compelling? Is the friendships people make? Is is the chance to explore the nature of identity? Do people really get anything out of these games or are we just looking at a different type of addiction?

One thing for sure, there's a lot to be learned from studying the people who play these games. And the Hub is a good place to start.



Older entries

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