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Thursday, January 13
Shut up shut up shut up
Here's some free but essential design advice to any companies making games for Xbox Live: You must, must display the Xbox Live handle of the person speaking somewhere on the screen during game play. Or at minimum, you must display some sort of indicator in the pre-game lobby. Why? So I can boot the trash-talking adolescent nitwit who thinks he's Lenny Bruce out of my game, that's why. Burnout 3 is sorely lacking in this regard, as I recently found out when I hosted some public games. '; } else { if(stristr($filename,"archive")) { $dir=$_SERVER['DOCUMENT_ROOT']; $template='_01_archive.html'; $tail=strlen($template); $thisArchive=$filename; //$files=scandir($dir); $dh = opendir($dir); while (false !== ($filename = readdir($dh))) { $files[] = $filename; } sort($files); $earlyarch=""; $laterarch=""; $prevarch=""; $next=0; foreach($files as $file) { if (substr($file,-$tail)==$template) { if ($next==1) { $laterarch=$file; $earlyarch=$prevarch; $next=0; } if ($file==$thisArchive) { $next=1; } else { $prevarch=$file; $earlyarch=$prevarch; } } } $link=''; $divider=''; if(file_exists($earlyarch)) { $link='< Earlier Archive'; $divider=" | "; } if(file_exists($laterarch)) { $link=$link.$divider.'Later Archive >'; } $link=$link.' '; } } echo($link); ?> |